Technical Creative Director,Senior Full-Stack Developer,Creative Coder,AI Artist
I tend and nurture art through crafting tools with technology. I am part gardener, part tool maker, on a quest to discover beauty through pruning what grows as a result.
This portfolio site is an exploration of my work from video games, to fine art, to tool making.
I care about meaningful narratives, accessible design, and novel creative tools.
Selected work

The Operative
2025–2026Senior Full Stack Programmer
A spy game played through real-time voice calls, text messages, and video calls with AI-driven characters - on the player’s own phone.
Phone / Web / VR
- Next.js
- DynamoDB
- Amplify
- Unity / C#
- OpenAI GPT Realtime
- Go
- WebRTC
- Agentic Coding
- Codex
- Claude Code
- Copilot
- VS Code

AREA MAN LIVES
2022Director · Designer · Programmer · Technical Artist
A voice-driven VR narrative: you speak aloud, and the characters answer.
Best of Quest 2022 · Cannes XR Official Selection · Venice Immersive, Best of Immersive.
VR / Quest
- Unity / C#
- Blender
- Cloud Speech-to-Text
- Behavior trees
- Shaders

That Dragon, Cancer
2016Director · Programmer · Technical Artist · Writer
A game of hope in the face of death.
BAFTA Game Innovation Award 2017 · The Game Award for Impact 2016.
Desktop / Mobile / VR
- Unity / C#
- Blender
- Shaders
- EC2 light-baking pipeline
GatherGameStudioGather Game Studio
2026UI/UX & Scripting Language Designer · Full Stack
A browser-based 2D game engine for making multiplayer games with friends.
Web-based game engine

Media Greenhouse Studio
2026UI/UX Designer · Full Stack
AI-native video production pipeline for the web.
Work in progress

MonaBrains No-Code Editor
2024Co-System Designer · UI/UX Designer · Programmer
A no-code Unity editor tool for making games and immersive interactive spaces for the Mona metaverse platform.
Unity editor tool

Painted Waters
2022Director · Designer · Programmer · Technical Artist
An accessibility-first game designed with and for children with Spinal Muscular Atrophy.
Desktop

Podcast Companion App
2026Designer · Full Stack
A listening companion for a true-crime podcast: play the episodes, clip what you notice, and work the case with an AI co-sleuth.
Web / Mobile
Healthcare UI/UX, pre-2011, 2021 - Lab ordering for nephrology patients at Neway; before that, the Falcon design strategy at DaVita - physician noting, scheduling, decision-support reporting, coding.
Former faculty member at the Immersive Storytelling & Emerging Technologies Lab, Johns Hopkins University.
Graduate Instructor, cinematic gaming - Johns Hopkins University (2021).
Recognition
Awards
- BAFTA Game Awards, 2017Nomination - Debut Game
- Games for Change, 2017Winner - Most Innovative
- Peabody / Facebook Awards, 2017Winner - Future of Media
- IGF, 2016Finalist - Excellence in Narrative
- IGF, 2016Finalist - Excellence in Audio
- IGF, 2016Honourable Mention - Grand Prize
- DICE, 2017Finalist - Outstanding Achievement in Story
- DICE, 2017Finalist - S.P.R.I.T.E. Award
- IDFA, 2017Finalist - DocLab
- Emotional Game AwardsWinner - Best Emotional Indie Game
- Meta, 2022Featured - Best of Quest 2022
- Cannes, 2022Official Selection - Cannes XR
- Tribeca, 2015Interactive Playground - Tribeca Film Festival
- FoST, 2017Official Selection - Future of Storytelling
- SheffieldOfficial Selection - Sheffield Doc/Fest
Subject of Documentaries
- 38th News & Documentary Emmys - Thank You For PlayingSubject of Film - Emmy Winner, Outstanding Arts & Culture Documentary
Press
United States
- CBS Sunday Morning Feature
- The New York Times Op-Docs · Feature
- WIRED Feature
- RadioLab Feature
- Reply All Feature
- NPR All Things Considered · Your Health · Morning Edition · Science Friday
- The Wall Street Journal Feature
- The Washington Post Feature · Doc review
- The New Yorker Doc review
- Los Angeles Times Review
- New York Daily News Feature
- TIME Feature
- Forbes Blog · Review
- Entertainment Weekly Review
- USA Today Feature
United Kingdom
Talks & appearances
- TEDMED - Curing Ideological Cancers with Video GamesCalifornia
- VR for STEM Inclusion Meeting, The White HouseWashington, DC
- Washington Post: Power of PlayWashington, DC
- WIRED Business ConferenceNew York
- Experimental Game Workshop, GDCSan Francisco
- SXSW 2015 & 2018Austin
- Seoul Digital Forum 2016Korea
- PopTech 2017Maine
- Games for Change FestivalNew York
- Games for Change Festival 2014New York
- Tribeca Film FestivalNew York
- Cancer Community AwardsNew York
- Nordic Game Conference 2016Sweden
- Madrid Game Week 2019Spain
- Games for ImpactPoland
- GameZFestival 2017Switzerland
- Keynote, Game Changers Game JamDenmark
- Animated Learning ConferenceDenmark
- Doc/Edge Film Festival & Story Edge WorldNew Zealand
- Creative Mornings, CETYS, UABC & ITTTijuana, Mexico
- Johns Hopkins UniversityOnline
- University of ChicagoIllinois
- University of Notre DameIndiana
- Biola UniversityCalifornia
- University of TorontoOnline
Generative art

The Colors That Heal
Art Blocks

flora, fauna, false gods, & floods
Art Blocks Presents

Beauty in the Hurting
Art Blocks Presents
Elsewhere
Contact
ryangreen8@gmail.comOpen to collaboration, full-time remote, contract work, and profound conversations about the search for beauty and meaning.



